CLASH ROYALE | BEST LAVA HOUND DECK! | 3800+ Trophies! | EASY WINS!

Here is the best lava hound deck for clash royale! This deck got me to my trophy high of 3800 trophies at level 10! Hope you enjoy, and remember to like, comment, and subscribe!

Cards Used: Lava Hound, Mega Minion, Lumberjack, The Log, Princess, Inferno Tower, Fireball, and Fire Spirits.

Card Information:
Lava Hound: The Lava Hound is unlocked from the P.E.K.K.A’s Playhouse (Arena 4). It is a building-targeting, short-ranged, flying troop with very high hitpoints and small damage. A Lava Hound card costs 7 Elixir to deploy. Upon death, it bursts into 6 spread out Lava Pups, which have no preferred target and deal the same damage as the Lava Hound, but have very low hitpoints. It only attacks buildings, has high hitpoints and splits into smaller units, similar to the Golem. The only exception is that the Lava Pups attack anything while the Golemites only attack buildings. The Lava Hound appears to be a burning rock monster with an underbite, short wings, small rocky dog ears, and small limbs.
Mega Minion: The Mega Minion is unlocked from the Royal Arena (Arena 7). It is a single-target, short-ranged, flying troop with moderate hitpoints and high damage. A Mega Minion card costs 3 Elixir to deploy. It spawns one large Minion wearing a full suit of armor.
Lumberjack: The Lumberjack is unlocked from Frozen Peak (Arena 8). He is a single-target, melee troop with moderate hitpoints and high damage. A Lumberjack card costs 4 Elixir to deploy. Upon death, he drops a bottle of Rage that increases the attack speed and movement speed of your troops and buildings in the spell’s area.
The Log: The Log is unlocked from the Builder’s Workshop (Arena 6). It is an area damage spell with a wide radius and low-medium damage. The Log card costs 2 Elixir to cast. When cast, The Log rolls through the Arena, dealing damage to any troops in its path and disintegrating after rolling for 9.6 tiles. Any ground troops in the way will be pushed back by The Log.
Princess: The Princess is unlocked from the Royal Arena (Arena 7). She is an area damage, long-ranged troop with low hitpoints and moderate damage. A Princess card costs 3 Elixir to deploy. The Princess’ range is so long she can target and shoot Arena Towers from the opposite side of the river. She can also defend an Arena Tower from the other side.
Inferno Tower: The Inferno Tower is unlocked from the P.E.K.K.A.’s Playhouse (Arena 4). It is a single-target, medium-ranged defensive building with moderate hitpoints. An Inferno Tower card costs 5 Elixir to deploy. The Inferno Tower’s damage increases over time as it remains focused on a single target.
Fireball: The Fireball is unlocked from the Training Camp (Tutorial). It is an area damage spell with a medium radius and moderate damage. A Fireball card costs 4 Elixir to cast. It is a powerful spell, available to cast anywhere in the Arena, dealing immense damage. The Fireball will push back certain small troops.
Fire Spirits: The Fire Spirits are unlocked from the Spell Valley (Arena 5). It spawns three area damage, short-ranged Fire Spirits with low hitpoints and moderate damage. A Fire Spirits card costs 2 Elixir to deploy. Fire Spirits launch themselves at their target when attacking. They resemble small chunks of flaming coal with arms and legs.

About Clash Royale:
Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Knock the enemy King and Princesses from their towers to defeat your opponents and win Trophies, Crowns and glory in the Arena. Form a Clan to share cards and build your very own battle community.

Intro/Outro
Template:
Music (Goblins From Mars):

Thumbnail: Panziod
Clash Royal Blue Background:
Clash Royale Logo:
Legendary Arena:
Legend Trophy:
King:
Super Magical Chest:

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.

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